Friday, June 22, 2007

Must not Depict Mexicans as Mexicans

A game developer replies to critics who call his games "racist":

"Total Overdose and Chili Con Carnage, titles I helped develop at Deadline Games, were both targets of this type of criticism. When we designed these games, our goal was to provide a well-rounded, entertaining experience on many levels. We wanted exciting gameplay, but we were just as interested in having a compelling story, cast of characters, and setting, which is why we invested a great deal of energy towards researching the culture of Mexico, so we could produce an experience that was drawn from accurate source material.

When researching for Total Overdose, we spent a great deal of time in Mexico, taking over 6,000 photos-photos that were the basis for the vast majority of the textures that appeared in the game. We visited a variety of nightclubs to influence the settings and humor of the game, and we spent time in the company of self-styled gangsters to get a flavor for how they spoke and what they said.

When recording dialogue for both games, we employed Mexican-American voice actors to ensure that we would be providing accurate representations. And when it was time to decide on the soundtrack, we chose to include music from several acclaimed underground Mexican bands, including Molotov, who enjoyed the game to such a great extent that they offered to record unique tunes for a sequel.

However, in reviews, forums, and blogs following the releases of both games, some people slammed Deadline for being bigoted towards Mexicans. While we did employ stereotypes we considered lighthearted and humorous, our intent was most certainly not to cast Mexican individuals in a derogatory light. In fact, we continue to receive fan mail from Mexican gamers who love the games and praise us for depicting our cartoon version of Mexico as a modern, if corrupt, place.

Source